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Killing floor fleshpound tips to lose weight – How to kill scrakes/fleshpounds as firebug?

And then selecting the ' Select Perk ' option.

David Stewart
Sunday, October 13, 2019
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  • Be of an Appropriate Level Don't join suicidal games when you're under level

  • The Fleshpoundthe most powerful non-boss specimen in the game, makes its first appearance in the last waves of the game. Takes out groups of zeds with ease.

  • Guide to Multiplayer Mode Introduction So you've learned how to play your perk and now you want to join multiplayer games!

  • After a few accidents, each Fleshpound was harnessed with a device to monitor their adrenaline levels, as well as to inject them with depressants and other chemicals in order to keep them calm. This value is 0.

Demolitions

Perk capable of reaching a comfort zone early just by abusing chained explosions against FP to get rid of it in one fell swoop. I've had a friendly fleshpound once :3 Greatest game I've ever played. You can cancel the Fleshpound's attacks this way, which can give your teammate enough time to run away and heal up from your medic darts. If an obstructing specimen is strong enough to survive, like a Bloat or Scrakethey will sometimes retaliate against the Fleshpound, who will in turn engage them in combat instead of the players.

You must log in or register flesnpound reply here. This guide will discuss the Commando perks role on the team and killing floor fleshpound tips to lose weight for playing that role effectively. Make sure you're all following the same strategy, and know which way the group is moving! When a FP hits a player, leave him alone for a short period so that the player can get clear, someone can stun, demolitionists and sharpshooters can line up a shot, etc. Save my name, email, and website in this browser for the next time I comment.

Quarter Pounder With Ease. He will also summon zeds to protect him after he heals. And then selecting the ' Select Perk ' option. The second lose weight is based on sightline period for melee attack; if a Fleshpound hasn't made it into attacking range for a variable length of time to keep a direct sightline; between 10 to 15 seconds without attacking once, it will become frustrated and rage anyway. Any non-explosive single projectile trajectory weapon is an exception. Allow him to attack.

As well, I would prefer to keep my guide more generalized. So floro pushing closer to him, dodging fleshpound tips fireballs and picking off the trash ZEDs as you go. Stumble: Causes the zed to stumble in a semi-random direction and interrupts its attack. Once enraged, Fleshpounds will not stop raging until they successfully land an attack on a player, or 30 seconds after they have lost sight of players. Jul 3, 47 0 29 World steamcommunity. You can probably take a couple of shots at stuff here and there, but the main concern is maintaining the weld. Category : Pages using duplicate arguments in template calls.

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The Katana is generally considered one of the go-to loxe in terms of crowd clearing thanks to its high damage and attack speed. You should never stop pumping drugs into your teammates. Notes: The fleshpound cannot be incaped while he's raged. Sharpshooter freeze grenades do minimal damage to the player. The katana flinchlock doesn't work anymore, not unless you're a Berserker.

Chuggy 9 May, am. The Sharpshooter is one of the classes that is weivht to be killing floor fleshpound tips to lose weight a decent amount of trouble if a specimen or group of specimens gets right up in their face. Don't initiate combat against scrakes and FPs they take too much ammo to killbut feel free to finish them off when they're low health. Also, expect that just as things go bad, something big like a bloat or fleshpound will suddenly be in the exit path because of Murphy's Law. I myself prefer the AA12since with 20 rounds and fully auto capability it is probably one of the most damaging guns in the game aside from the M32 or Crossbow.

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I tils that'd be worth a mention. And a great trick is to hit the esc key as SOON as the match starts, selecting a different perk. This item has been added to your Favorites. Any handheld explosive device or poison; High explosive grenadespipe bombsneuro heal gas grenade of Field Medic. If there isn't a Demo, Sharpshooter, or a berserker that knows how to kite availible, get as many people as you can to nuke him with grenades.

It also has healing darts. Navigation menu Personal tools Create account Log in. Most perks don't get their defining skills until level 15, and some not even until level Handcannon no longer kills crawlers with a bodyshot Hell on Earth only.

And while he distracts you the Clots can get close enough to grapple you while the Crawlers bite away at your ankles. Obviously the biggest threat to you here is the Husk followed closely by the Siren as she gets closer. Even with level 6 Commando bonuses the Bullpup will still take multiple headshots to decapitate just one enemy, so you'll often find yourself running out of ammo before the wave is over. His main task is to ignite groups of specimens early to help thin out the smaller zeds, dealing with ranged threats while softening up larger targets and making them easier to deal with. It is only visible to you. Fleshpounds have their base health value scaled accordingly to the number of players in the game. The flamethrower is also incapable of scoring a critical head-shot, doing only "body" damage.

All trademarks are property of their respective owners in the US and other countries. They won't charge until they snap out of it. Unfortunately, in multiplayer games, you must overcome an animation bug in order to hit the 2nd shot consistently.

Ammo: 2 Capacity goes up with demo levels Pros: Extreme damage in a large area Buying it gives you two pipebombs. Fleshpounds can block gunfire. Note: Unless otherwise stated, you should attempt to aim for a specimen's head. Change language. Switching between overweight bag air canada attack and primary where needed, Berserker have to ensure Fleshpound kept busy as they wittle down at him and dodge his swings. Primary fire sends zeds flying through the air, and altfire turns zeds into mist But only when enough damage is done to kill it Pros: Funny as hell Altfire knocks back enemies Cons: Laughter may make it hard to play the game Is basically a crappier claymore with some special effects thrown on it Vertical altfire The Buzzsaw Bow The Buzzsaw Bow is the only berserker weapon that fires a projectile. I dont why but

It is by far the most durable specimen on the roster. No other specimen have a damage vulnerability with damage resistance in the game. It doesn't matter if the swing hit the target or completely miss. Fleshpounds cannot block when enraged. Raging Fleshpounds require about Flashbangs to stun. They are roughly x stronger than clots, and can charge at you when you're within a certain distance of them. The Husk also will attempt to club you with his arm if you get within melee range.

They are able to do efficiently through both body health or head health damage. If he doesn't hit a player any player within a timeout period, he enrages, and charges his target. The Fleshpound also possess 2 large grinders attached to its arms, which it has weaponized to devastating effect. Do a melee bash as soon as your ammo counter resets.

Map Camping

If your team is a body damage focused team Killing floor fleshpound tips to lose weight example: Firebug, Support, Demolitionist, 2 Melee Berserkers, Medicthen extermination through sheer body damage is a viable tactic as well. Jul 3, 47 0 29 World steamcommunity. Firebug don't have incendiary grenades before level 3, however setting stacked frag grenades with either Flamethrower or Flare revolver can be a volatile recipe for a booming blast. Only use confusion effects when they won't interfere with other players. Also, camping spots that require constant welding may not be possible with the reduced welding bonus.

The katana flinchlock doesn't work anymore, not unless you're a Berserker. Instead, protect them from the lesser enemies to ensure they can pull off a clean kill. Please see the instructions page for reasons why this item might not work within Killing Floor. You need to know how all perks work in multiplayer so that you can develop strategies that take advantage of their strengths.

Fleshpounds function ,ose moving glaciers that break apart holdouts and force inexperienced or unequipped teams to flee. The play style of Demolitions also tips some getting used to, although when played effectively they are one of the most powerful perks in the game by nature. Staying in position means that everyone gets more xp and dosh. The Fleshpound is quick to anger and will swiftly charge into the fray if it cannot get into range to attack; it will only calm down after dishing out pain. If the party lacks CC, you're the logical first choice.

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Care to enlighten me someone? Even as a LV6 Sharpshooter on Hell on Earth, your 9mm Pistol will only decapitate lower-end specimens, specifically clots killnig gorefasts. This is one of the ways Killing Floor adjusts the difficulty of the game. So again, this is a choice that will come down to personal preference. All spawning items except pipe bombs for the Demolition class are worth a fixed amount of money, with LV5 items worth and LV6 worth

Created by. Store Page. If you absolutely fips take the Scrake out, then try to score headshots with your grenade launcher s. Install Steam. During the Hillbilly Horror event ofhe was reskinned into Bubba, who appears to have a light pack implanted into his back and the cuff-like objects on his arms are replaced by augers see picture below.

You should also mention that killing floor fleshpound tips to lose weight some parts of some maps stairs from the houses of KF-Farmzeds can sometimes get themselves stuck and killung and do nothing. Vector Dual Handcannons machete and the M4 grenade launcher and a machete. On top of that, their bodies will explode on death if you dont bleed them out via headshot, covering all nearby players in acid. I know someone is gonna say something along the lines of "well duh, they're shotguns", but whatever, i'll take that risk.

The same goes for the M79 spawns in Aperture. While Scrakes do not enrage until shot at, Fleshpounds are a lot quicker to anger and can do so off a timer, making it impossible to ignore this threat for fleshpoubd extended period of time. One significant thing I can think of is if you play on Farm or Mountainpass, and rage fleshpounds from across the map. Of all the Demolitionist weapons, only 2 can deal a truly significant amount of damage to Fleshpounds, these being the RPG-7 and C4 Explosives. Or, you can hold a weight and the 6-weight HSG-1 Shotgun and get a Sharpshooter or Firebug to buy a 2-weight revolver for you. Fleshpounds are resistant to every type of ballistic weaponry, though more vulnerable to some.

Sharpshooter freeze grenades do minimal damage to the player. Nonstacking Incaps: Pushback: Causes the zed to stumble backwards and interrupts its attack. Scrake Scrakes move slowly until enraged, after which they remain enraged until they die. There's a lot more to a perk than levels. This somewhat reduces the trash-killing power of the Sharpshooter.

Upon sighting a player, a hidden frustration timer begins counting down; This timer is random between 10 to 14 seconds. Fleshpounds will stop raging after they have landed an attack on a player. I kinda forgot this game to be honest. Share to your Steam activity feed. Killing Floor 2 Navigation. It is very possible to decapitate the Fleshpound just as it finishes its raging animation.

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Breaking line of sight does not stop the timer. BBQ tonight? This item will only oose visible in searches to you, your friends, and admins. But it requires to stockpile flamers on later waves. When big things have gotten into the camp, your job is to interrupt whatever is beating on the other players, and make them beat on you instead.

  • Unfortunately, a lower level Field Medic won't be able to tank hits as effectively. A Berserker does have enough speed to rush out to meet these specimens, but runs the risk of getting held up by other specimens and not making it back to relative safety.

  • The M14 deals even more DPS and is even lighter than the crossbow. However, since the Christmas Update, the Fleshpound's behavior has changed in that it will automatically target players that are dealing damage to it or too close if the current target is running away or ain't firing potshots at it for several seconds.

  • Keep an eye out for players in trouble, even if you're not the designated CC.

  • Remember to help the team by contributing headshot damage if the Fleshpound is incapacitated. While it is enraged, it will run much faster and dole out a massive amount of damage, usually killing or leaving players in need of medical treatment.

  • When there were 50 zeds left, my team mates got killed by 3 husks i'm a firebug so im immune. For kill reward calculations read Dosh Mechanics.

Don't re-rage without good reason. You need to know how all perks work in multiplayer so that you can develop strategies that take advantage of their strengths. Kyper Online. Dec 29, 14 There's a lot more to a perk than levels.

It also has healing darts. For example, if lose weight are a LV6 Berserker and you pick up a Machete, you'll only be able to sell it for pounds instead of pounds. Its power can also be charged by holding down the mouse button while firing, which is useful for taking down bigger targets, and it has a significantly shorter weapon switch time than the flamethrower. When paired with the Commando's HE grenades, the Commando has 19 explosive shots that make it an excellent supporting perk to a demolitionist for taking down Fleshpounds. Alternatively, for Sharpshooters less confident with head tracking, shoot at its head with the M14 EBR while it is calm and stack Rack'Em up to maximum, then switch to the Crossbow for the finishing blow. I cannot stress how invaluable the additions of the new Firebug weapons are. Drop freeze grenades when the Patriarch is about to run.

Guide to Multiplayer Mode

Try to get the AA12 as soon as possible to deal with bigger zeds. It has slightly more reach than the knife and can decapitate medium-sized zeds with the alt-fire. Weapons, Pt 1 Basic, Sharp, Medic. Primary fleshlound sends zeds flying through the air, and altfire turns zeds into mist But only when enough damage is done to kill it Pros: Funny as hell Altfire knocks back enemies Cons: Laughter may make it hard to play the game Is basically a crappier claymore with some special effects thrown on it Vertical altfire The Buzzsaw Bow The Buzzsaw Bow is the only berserker weapon that fires a projectile. Getting focus fired to suffer high damage spikes as he hits a player will enrage him again right away as it cools off.

You may have been able to get fleshpounx with your team focus firing on scrakes, but with the reduced amount of health loss to trigger the rage, scrakes will be in fleshpound tips face sooner than usual, and will most likely get a hit off before dying. I think this makes it better suited to larger, more open maps since it's easier to pop heads at range with it than the AK In multiplayer games you get a LOT more spawns, and it's surprisingly easy to get overrun. If you find you did better with semi-auto, then switch back but if full auto helps you perform better, go ahead and stick with it.

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Perk Weapons Fleshpounv. If it hits you, and you dont have body armor, chances are you're dead. Last update: 19 December on the [V1. Ammo: 1 chambered, 24 reserve shots Pros: Exceptional stopping power Med-High amount of reserve ammo Highest damage per shot in game Cons: Long reload speed Knocks player backwards on shot Most expensive ammo in game Euros a bullet Very Heavy 13 blocks. Languages: English.

All rights reserved. Berserkers killinh two ways to deal with Fleshpounds: At range, with the Evisceratoror in melee combat, with the Pulverizer. They are somewhat tough, a bit slow, and have incredible accuracy. So, I might take a look at the guides, but I can't garanty anything. It is usually not worth it to attempt to stun a raging Fleshpound.

Clots will now have to be killed with a headshot and a bodyshot, while gorefasts will require gleshpound number of bodyshots. Raging Fleshpounds require about Flashbangs to stun. Something the AK's slower rate of fire helps negate. Support CC is pretty weak, but the vlad can be useful in this area. The only perk to be added to the game after the initial six, Demolitions does roughly what its name implies: it blows shit up.

While its damage output is not as high as the Scrake 's, the Fleshpound is more likely to cause significant damage due lose weight its large health pool and resistances. I personally go with the kiting method on harder difficulties with the zerker build, katana, HC or LARand either the fire axe or the dwarfs axe, the dwarfs axe makes kiting a FP a breeze, one hit knocks them back, and the FPs attack is knocked out of range, for the Pat, I just go simply medic with the xbow and Schneidzekk, find something small to kit around like the bus in W london or something that you can easily corner, then using the xbow on pat while using the Schneidzekk to take out minions. Once he uses his last syringe, he will not run away any more. Personal tools English Create account Log in.

Don't hug the trader. This item will only be visible in searches to you, your friends, and admins. I've had a friendly fleshpound once :3 Greatest game I've ever played. With the default max carry weight of 15kg, this equates to 0. Let me know if there is anything wrong in my guide, if I forgot something, etc

On Hell on Earth, 3 headshots will bring the fleshpound's head health just shy of decapitation. Most notably, they have a glowing core on their chest, which indicates their level of aggression and pumps adrenaline. One of the biggest advantages the Commando perk has is the ability to see both cloaked enemies including the Patriarch and the health bars for all enemies. Situation 2 Another fairly common scenario. You're the Walter White of Killing Floor! Note that you cannont buy the Rising Storm Tommy Gun unless you own the game Red Orchestra Rising Storm or ask a player who owns the game to buy the weapon for you.

When choosing between the two, it's just a matter of which one you prefer. Moving backwards and jump-alt-shooting is faster than sprinting, and can get you out of ugly situations in a hurry. One last thing to mention is that at higher perk levels the Firebug is the only class that as the advantage of being able to drop literally all of their grenades at their feet and live. While Sharpshooters have a very powerful tool in the form of the Rail Gunit is trickier to take out Fleshpounds than Scrakes. Its power can also be charged by holding down the mouse button while firing, which is useful for taking down bigger targets, and it has a significantly shorter weapon switch time than the flamethrower.

Once you feel comfortable with that, and have a rank perk, you can move on to Hard. If you see a tipa weld a door, help him. This is indicated by their chest plates turning red and them playing a raging animation, where they pound the floor. During the Halloween Sideshow event it was given a skin based off the summer skin, but stylised as classic depictions of Frankenstein's monster; dubbed Frankenpound.

Medic grenades tick and thus apply stacking buffs once per second, and last 8 seconds. Compared to the flamethrower, it has the advantage of doing more impact damage and a large spread of ignition, but it costs more, both gun and ammo, and doesn't deal damage as quickly. Any other recommended weapon combinations for a Firebug in terms of specifically dealing with Scrakes and Fleshpounds? He can also prove pivotal in being able to tell whether an incoming Scrake or Fleshpound survived a pipe trap or grenade barrage. Your CC is terrible, so learn to use the knife to get out of trouble, and don't think twice about dropping a freeze grenade and then knifing your way out. Hidden category: EN.

NOTE: While they do get welding bonuses, this doesn't mean you should weld killing floor fleshpound tips to lose weight damn door you come across. Please make flfshpound you are familiar with the forum rules. Nobody likes being blind, you asshat. Have a nice read if you do read the guide. One can toss dynamite directly at a Fleshpound to stun it for easy shots with the RPG-7or to run up to the stunned Fleshpound and stick multiple C4 Explosives charges to it.

Stick Together One would expect this to be common sense, but all too llse you end up with one or two cowboys in the group who go off on their own. Support Your job is to take down medium zeds, and help on scrakes and FPs if the heavy hitters are having trouble. This item will only be visible to you, admins, and anyone marked as a creator. It pack the same firepower, magazine size and ammo capacity but it offers a higher rate of fire, lower recoil and better accuracy over range. But if there is no Demo, the Support Specialist can easily handle the Fleshpound, but not with that Siren around. For Scrakes, deal a modest amount of damage, then wait for them to start flailing about before unloading like there's no tomorrow.

This change mostly affects how Berserkers take down scrakes. You get just as much xp and dosh for an assist as for a kill, so don't leapfrog. Back off and put some distance between you and the Fleshpound before you begin shooting again. This item will only be visible in searches to you, your friends, and admins. You usually can't go wrong just following these guidelines.

Fleshpounds also rarely miss their attacks, they have greater finesse and motor control than Scrakes. This change makes it so that even LV6 Sharpshooters are unable to kill scrakes with a single crossbow headshot, with the exception of 2-person health or below on Suicidal and 1-person health on Hell on Earth. To reload cancel only useful on certain weapons : Hold the fire button during a reload. Clot grabs can't be escaped by jumping away.

  • Swat flashbang grenades stun, and cannot harm the player.

  • The Fleshpound will rage in one of two circumstances: if it takes or more damage in 2 seconds, or if it spends about 10 seconds without striking at melee range of any of its sightline targets. You also earn extra XP by welding doors.

  • Don't stand in front of sharpshooters. Handcannon no longer kills crawlers with a bodyshot Hell on Earth only.

  • However, even more so than Gunslingers and Sharpshooters, the Commando has to be able to track the Fleshpound's head during its raging animation in order to maximize the amount of damage one can do to its head.

Keep tip mind that you don't have to get all of the requirements for a perk rank up in one game. The base hit points of the Fleshpound is ; its total health on normal with one player, and for every additional player hit points is added. Afterwards, a skilled SWAT can continue to track and spray at the Fleshpound's head as it begins its raging animation. You will always spawn with a 9mm pistol, and a knife. Share to your Steam activity feed.

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Attempts to jump while in the area of effect of the scream will drag you closer to the Siren for some reason. Created by. And a lose weight trick is to hit the esc key as SOON as the match starts, selecting a different perk. It is also important to note that the playstyle that you should go for will change based on the composition of your team. I'd have put more, like how you can only carry the machete or pipe, but there's no more room for that section.

So again, this is a choice that will come down to personal preference. Against Fleshpounds though, even they cannot out damage a raging Fleshpound, and need to either have it weakened up first, or learn to successfully kite it, which takes a lot of effort and falls apart if other specimens — especially a second Fleshpound — are around to interfere. And while he distracts you the Clots can get close enough to grapple you while the Crawlers bite away at your ankles. This will be covered later in the guide. Gunslinger nail bombs can stun sometimesand shoot out nails piercing damage that bounce off walls. Your CC is terrible, so learn to use the knife to get out of trouble, and don't think twice about dropping a freeze grenade and then knifing your way out. All spawning items except pipe bombs for the Demolition class are worth a fixed amount of money, with LV5 items worth and LV6 worth

The Fleshpound is a giant specimen in Killing Floor 2. For the Summer Sideshow update, it received a re-skin as a diseased, mutated circus strongman with what appears to be clown like luchador wrestler's cowl, with glowing pustules or possibly cybernetic tubing grafted deep into his body replacing its usual lights, and pointed objects on its arms. Video Demonstration of Berserker Kiting. Members Current visitors New profile posts Search profile posts.

As with Scrakesquick decapitation kills are the preferred method of extermination. The cause of many wave 1 wipes on unsuspecting teams stems from the inability to break a clot's grab by jumping. Fleshpounds also rarely miss their attacks, they have greater finesse and motor control than Scrakes. Compared to the Trenchgun; the flamethrower has a faster, but un-interruptible reload, does more focused damage faster, and has huge ammo reserves; however it lacks the ability to deal a 'spike' of damage. This'll give you all the ammo you need to deal with trash specimens. Newest Articles. The medic can't keep up with the healing for some reason.

  • LV6 Berserkers no longer spawn with armor.

  • Due to its good stopping power, excellent accuracy, and its low cost, this is a great weapon, regardless of perk. Namespaces Page Discussion.

  • Obviously the biggest threat to you here is the Husk followed closely by the Siren as she gets closer. Don't Be a Beggar Begging for dosh every round is bad form.

  • You should never stop pumping drugs into your teammates.

Firebug You're either DPS or crowd control. Medium zeds like sirens, husks, rioters etc take too many bullets to kill. Clot grabs can't be escaped by jumping away. Don't stand in front of sharpshooters. Sharpshooters prefer to fight from a distance when possible.

FF Offline. The Field Medic can carry all 3 medi-guns simultaneously. But I perfer read yours since your guides are detailed. At Hell on Earth difficulty his enrage duration is doubled, with his high movement speed while charging it's much harder to outrun him to cease its enrage on its own. The Fleshpound The Fleshpound is a gargantuan roid-raging monstrocity that can and will instantly wreck unprepared players.

Supports on low difficulties can deal with nearly any zed with anywhere from little killing floor fleshpound tips to lose weight moderate effort. Only two things will reset the timer: 1. For instance, if a Gorefast is charging at you, and cannot hit you for so long a time, it will collapse, and die on its own. They're more annoying than anything else, but don't let your guard down; an unseen crawler swarm can quickly cause things to take a turn for the worse. Install Steam.

And Normal isnt tips bad if your only lvl 2. He can certainly help kite them a little thanks to the damage over time, but the big guys just have too much HP for the burning to take them down before they become enraged and pose a huge threat to the party. If fired full-auto, its ammo reserves are quite low, but each successful shot ignites its victim. You need to sign in or create an account to do that. Created by. Even on Hell on Earth during a six man game, if every shot of an AA12 clip hits it deals damageto put that into perspective a Fleshpound on Hell on Earth with six people have hit points.

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As strong as a Berserker is, a Fleshpound is still an incredible threat that he generally cannot handle on his flesupound without a lot of skill. Learning to score headshots from afar and letting specimens burn out is a useful skill for rationing ammunition throughout each wave. Obviously the biggest threat to you here is the Husk followed closely by the Siren as she gets closer. In fact the only differences between the two are slightly different rate of fire and cost. Current visibility: Friends-only.

Click on an image to view it at full size and its related information. If the team is a body killing floor fleshpound tips to lose weight focused team, Commandos can assist by throwing grenades, which deal decent explosive damage. A level 20 or above Gunslinger with Rack'em Up can do enough damage with 10 Dual. Never shoot Fleshpounds with the M79 Grenade Launcher or M16 M Assault Rifleas these will instantly enrage Fleshpounds and yet they don't do a big enough amount of damage compared to the aforementioned weapons. Ammo: 1 loaded, 23 reserve Pros: 24 grenades that explode on impact for lods of edamage Deals Insane amounts of damage when grenades are tossed at the target beforehand Running out of grenades is a rare event Cons: A bit pricey off-perk euros The M32 A multi-chambered semi-automatic grenade launcher. This item is incompatible with Killing Floor.

However, the Husk Lose weight Launcher has several advantages over the flamethrower. With good recoil control and at close enough range, you are able to deal massive damage to a Fleshpound's head before it can begin raging. Ah, thanks Scary. Share Your Dosh In the early game, medics have a harder time doling out healing, so throw them some dosh! The Medic has a move speed second only to the Berserkerthis is mostly because when the game first came out you had to be right next to someone to heal them, rather than having the option of long range alt.

  • I do not know the exact reason why this was implemented, but it was obviously done in an attempt to balance the game. The Husk Fireball Launcher causes much less recoil than the flamethrower as well, keeping the Firebug on target for additional shots.

  • Screw it, we'll just call it "Active ammo" Active ammo: Inactive ammo: Pros: Altfire slowing debuff makes fleshpounds, scrakes, and the patriarch himself virtually defenseless for the duration of the debuff Semi-Fast reloads Extremely large clip size Somewhat fast fire rate Cons: Expensive Euros, cannot get a discount Primary fire does very little damage per shot Heavy Not usable unless unlocked from xmas achievement. Weapons, Pt 2 Berserker, Support, Z.

  • Fat Cat said:.

  • This tactic remains effective through most of the game, although tends to fall apart after round seven. As well, I would prefer to keep my guide more generalized.

  • Perk Bonuses.

It is impossible to outrun an enraged scrake unless you are a medic or berserker, and even then it's impossible on any difficulty higher than normal. Keep an eye out for them, especially when playing the demo perk accidental explosive suicide isn't fun, kiddos. It is difficult to dodge Fleshpound attacks without movement speed bonuses. The Fleshpound is the largest ZED in the game, boasting incredible durability.

Sign In Create an Account Cancel. You can cancel the Fleshpound's attacks this way, which can give your teammate enough time to run away and heal up from your medic darts. If you believe your item has been removed by mistake, please contact Steam Support. All trademarks are property of their respective owners in the US and other countries. A skilled Commando player is capable of taking off a Fleshpound's head with it enraging only once. Top Bottom. If an obstructing specimen is strong enough to survive, like a Bloat or Scrakethey will sometimes retaliate against the Fleshpound, who will in turn engage them in combat instead of the players.

Is the time it takes for them to start flailing based on damage dealt by flames over a specific time, or is it based on just how long they'e been set on fire? I thank these people for contributing information to the community. Fleshpounds have their base health value scaled accordingly to the number of players in the game.

Guide Index. Directs hits with grenade launchers are often fatal. Accept Learn more…. If loxe obstructing specimen is strong enough to survive, like a Bloat or Scrakethey will sometimes retaliate against the Fleshpound, who will in turn engage them in combat instead of the players. All trademarks are property of their respective owners in the US and other countries.

Once the EMP wears off, they'll enrage again. Dec 16, 0. Also, after he takes a certain amount of damage, he will automatically enrage. It is still possible to recover, but if your team uses the more expensive perks and their weapons are unrecoverable, too many deaths on the later waves may force the team into kiting due to the inability to fund everyone with necessary gear.

Fleshpounds deal considerably more damage while they are enraged, and they tend to attack multiple times in quick succession. Learn to do it well. Jump-knife-block is your friend.

I would like to apprentice while you amend your web site, how could i subscribe for a blog website? On the other hand, the Sharpshooter next to you can instantly pop those Bloats with weigght single shot from most of their weapons, removing them as meatshields and giving you a clear shot at the ZEDs following them. The damage bonus is enough to take out trash specimens without too much trouble, although you might use most of a magazine clip thingy on bloats. Reactions: aaSpider and ChairmanMurder[Forge]. An EDAR or husk is blasting the group. A berserker can hit the husk's backpack from the front with a jump-slash.

If a big specimen is enraged, best you can do is hosing them down and hoping that they'll crisp up or die before they reach you. A Berserker can take down Scrakes thanks to being able to chain stun them with the Axe, Chainsaw or Claymore and are in fact preferred in doing so since they can do so without taking damage or using ammo. With the Hollow Point Rounds skill, it takes around 50 shots to take off a Fleshpound's head for a level 25 Commando. Situational Awareness It's fine to rely on team members to cover certain things, but you should also keep an eye out for anything that's going wrong, and be ready to take action: A zed is in the camp and is harassing a vulnerable perk demolitionists are especially vulnerable because their trash killing ability is very weak.

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